Country Style Cabinets with a Furniture Flair – Part 2

The Base Cabinet From Part 1

The Base Cabinet From Part 1

When we left Country Style Cabinets with a Furniture Flair – Part 1 the base cabinet was largely completed; but not entirely done. There were two significant pieces to add and some Extended Entity Info Attributes to add. The picture at right shows the base as we left it. Notice the Back Splash is missing. Also, enlarge the image and look at the base trim on the lower right. Pay special attention to the elliptical inset. We need to add a filler on the right and left to make the base trim look more complete and appealing. More importantly perhaps is to block a mouse path to the inside of the ladder base.

The Base Front Trim With Three Primary Dialog Boxes

The Base Front Trim With Three Primary Dialog Boxes

After completing Part 1 and posting it I inspected the model thoroughly and noticed that I failed to complete adding of attributes using the Extended Entity Info dialog box. This is a common problem with custom parts when added to a CabWriter model. CabWriter relieves us of this step for components it generates, because it automatically adds whatever attributes are specified in the CabWriter settings. As long as those are correct (what we desire) CabWriter takes care of it. But custom parts such as the trim and counter top pieces in this model are the responsibility of the modeler. Be sure you examine them closely.

The Extended Entity Info

The Extended Entity Info

The picture above left shows the toe kick front trim selected along with its three primary dialog boxes: Entity Info, Extended Entity Info and the CabWriter Re-Name Component dialog boxes. Notice on the right that the Extended Entity Info dialog box is nearly blank. The only two fields filled in are Sub-Assembly and CabWriter Protected, both of which were added by the Re-Name Component dialog box when we added the front base trim to cabinet C3L.

The picture on the right shows the attributes added. Notice the trim is material type Rough Lumber and a species of Maple. Looking at the Entity Info dialog box, in the picture at left above, the trim is on the Base Ladder layer. This was a result of choosing (TK) Toe Kick as a Component Type in the Re-Name Component dialog box. The Re-Name Component dialog box will automatically assign components to a layer based on the Component Type choice. I could have chosen (CP) Custom Part and it would have placed it on a Custom Parts layer.

(TK) Toe Kick was a poor choice because later, when we want to produce DXF files for CNC cutting, the trim pieces would be included in those files. Since they are not going to be milled by a CNC machine I chose to add a layer called Base Trim and move the base trim pieces to that layer.

It is a good habit to examine each and every component in a model to be sure all aspects of the component are correct. It doesn’t take that long and can save you from very expensive mistakes. At the end of viewing this Part 2 video you might want to download the completed model and examine what I did and see if you can find any mistakes.

Now let’s get on with modeling the divided upper cabinet.